On May 24, 2021, NOLO's new product launch conference opened at Xiamen Airlines Carnival Hotel in Beijing. At the meeting, NOLO's latest VR all-in-one, NOLO Sonic, was officially released. What was the grand occasion at the scene, and what was so amazing about NOLO's first 6 DoF VR all-in-one with Inside-out technology?
This is NOLO's first dual-handle dual 6-DOF VR all-in-one with Inside-out technology. Later, NOLO will take this VR all-in-one to participate in multiple exhibitions. Players can experience the classic local game of NOLO Sonic on the spot: "Rhythm Boxing", feel the realistic tactile feedback brought by the broadband vibration motor in this VR interactive handle. Some players said after experiencing that during the game, according to the different props they hold, each impact will have a different shock. Compared with other VR controllers, the NOLO Sonic controller feels more intense and delicate.
NOLO Sonic parameters are as follows:
CPU: Qualcomm Snapdragon 845
Heat dissipation: passive heat dissipation
Memory: 6GB
Flash memory: 64GB
Battery capacity: 4500mAh (2.5 hours), can be upgraded to play with headset 9000mAh (5 hours)
Handle: VR handle with broadband vibration technology, with a frequency response of 0-1000Hz
Handle battery: one AA battery (one for single handle)
Resolution: 3840 X 2160 (Monocular 1920 X 2160)
Screen type: RGB array LCD
PPI: 807
Refresh rate: 72Hz
Field of view (FOV): 95°
Estimated pixel density (PPD): 22.9
Interpupillary distance: fixed interpupillary distance 63mm
Positioning system: head-mounted display image recognition, handle ultrasonic
Positioning: 6DoF
Do you need a base station: not required
Whether to support wireless: all-in-one/Wi-Fi5 wireless streaming
Optional module: USB optical fiber string
Platform: NOLO VR platform, streaming SteamVR platform.
NOLO Sonic was sold out on the launch day on June 1, becoming the single-product sales champion of VR on the day of JD 618's opening day. During the 618 e-commerce event, it achieved the first sales result. In addition, it has also achieved good sales results on other platforms. This all-in-one machine quickly became a popular VR product once it was released, leading the new VR trend.
Why is this all-in-one VR so popular, and what exactly is the all-in-one VR ? Why do we need all-in-one VR , and why all-in-one VR have become the new trend and direction of VR?
Why should we need VR all-in-one?
1.Advantages of all-in-one
No extra preparation is required, and playing right away should be the biggest and most obvious advantage of the all-in-one. Needless to say, devices like Vive and Oculus need to spend a lot of time preparing to set up first, and additional programs must be installed on the computer to play games, and the use of mobile phone boxes also requires additional download and installation programs. There is no need to worry about these on the all-in-one machine. You can enter the customized system as long as you turn it on. Generally, the devices on sale will come with some pre-installed programs, so you can start playing immediately.
This portability is also one of the reasons why mobile phones defeated most handhelds at the beginning. Everything is integrated on one device. From purchase to play, no additional hardware and software knowledge is required, no file transfer or additional game cassettes are required. To some extent, there is no need to find wifi to download games. All in all, for many people, such a device to complete the entertainment process is already a standard.
2.Disadvantages of all-in-one
Price, this is the "pain point" that all emerging devices need to face. Without cost reduction, the price of an all-in-one is usually the same as the price of a mid-to-high-end mobile phone.
So there is a trade-off problem, and the main enemy is the mobile phone box. The conflict between the two sides is that now people basically have a mobile phone, regardless of high-end or low-end, they can have basic entertainment functions. Although some people do not use mobile phones to play games, these people will obviously not become VR users.
Because the price of buying an all-in-one is equivalent to buying another mobile phone. In contrast, the all-in-one is redundant. Since I already have a mobile phone, why should I buy another one to play VR? Box products that are ten times lower in price are just a bit more work.
Generally speaking, when encountering this kind of problem, the key to victory or defeat lies in the quality of the content. As mentioned above, the all-in-one machine has an absolute game in targeted optimization, which can greatly enhance the experience of novice users. However, there is always a gap between theory and reality. So far, no one has carried forward this advantage. A large part of this is due to the use of the system.
The future of all-in-one
Maybe when many people talk about the future, they always hold an attitude of dying if they don’t succeed, but don’t forget that there is still a middle ground in this world. If the all-in-one can become a tie-up like Vive or Oculus, it seems a bit too demanding. But it will not be reduced to the point of a glasses box, and most of it will only go up and down in the middle area until the industry is sufficiently mature to be squeezed and disappeared.
In fact, many people should understand that the all-in-one is only a transitional product, and it is a wonderful work that was born before the industry was mature. It may be able to shoulder the important task of a brick on the road to the future, but it is difficult to find a living space for products such as all-in-ones on highways in the future.
Shinecon and Nolo will work together to contribute to the future development of VR glasses, so that future users will have a more comfortable VR all-in-one experienc