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Mar 17, 2022Leave a message

VR Major Event

The market is more concerned about the main contribution of the performance explosion. The interim report shows that the sales revenue of products such as VR virtual reality and smart wireless headsets has increased. In particular, shipments of VR virtual reality products have grown rapidly. At present, Goertek's mid-to-high-end VR headset shipments account for 70% of the global total. The biggest difference between GoerTek this year and Luxshare's former consumer electronics leaders is that this is the biggest highlight of GoerTek's performance and one of the hot spots in the future (in fact, 2022).

More detailed important nodes of the industry's products, generally understand:

1) The most important thing is definitely Apple’s mixed reality MR: Apple is expected to launch an MR product in 2022, which is an all-in-one device equipped with an eye tracking system, a Micro OLED screen, and may use volume holographic grating waveguide technology.


2) Augmented reality AR of some well-known companies: Magic Leap is expected to release the second-generation product in the second half of 2021, which is expected to be 50% smaller in size, 20% lighter in weight, and double the field of view. Nreal Tairuo Technology will sell the Nreal Light all-in-one device, which will enable users to interact in the environment through a completely closed wireless system.


3) There is also Sony's virtual reality VR: the VR product PSVR2 may be released in 2022.

irst of all, it must be clear that VR and AR technologies are the basic technologies for building the meta-universe, so the construction of the meta-universe must be completed after the development of VR/AR.


In terms of the process, since people with virtual identities are the core subject of Metaverse, no one is not angry. At least there must be a shipment of tens of millions of VR equipment to connect to end users. At present, the most important equipment is VR head-mounted display; In addition, it must be supported by extremely rich content to satisfy users' life, entertainment, and work, and at the same time give users considerable independent creativity; then, the meta-universe should be sustainable, real-time, and time-based The operation will not be suspended with the withdrawal of individual users, and re-accessing should be the other end of time; finally, the meta universe should form a set of social, economic, and service systems that can operate in a unified manner.

Industry development: 80 years of ups and downs, beginning to end


   The human imagination is like the stars in the sky, deep and brilliant.


I'm afraid no one can guess that as early as 1935, in a science fiction novel called "Pygmalion's Glasses", it used a short text to tell the protagonist Dan Burke a professor Albert. Ludwig, he invented a pair of glasses that can make "a movie with vision, hearing, taste and touch become a reality". This pair of glasses is the first human imagination of VR.

VR/AR/Metauniverse is also following the same path. Those who are in the mountains and blindfolded should abandon their prejudices, carefully examine VR investment, and join the wave of the times.

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